Houdini - Blast By Attribute HDA
What is Blast By Attribute?
A small but powerful HDA that extends the standard Blast node functionality. Instead of manually selecting primitives or points, you can delete geometry based on attribute values directly from a dropdown menu.
Why I Made This
We’ve all been there — you need to isolate or remove specific parts of geometry based on an attribute like name, class, or material. The standard workflow involves:
- Adding a Blast node
- Typing the group expression manually
- Hoping you got the syntax right
This HDA simplifies everything into a clean interface where you just pick the attribute and select the value you want to blast.
Features
- Automatic attribute detection from incoming geometry
- Dropdown menu populated with actual attribute values
- Works with string, integer, and float attributes
- Supports both delete and keep modes
- Clean parameter interface
Use Cases
- Removing specific named pieces from fractured geometry
- Isolating materials for shader assignment
- Filtering simulation groups
- Quick geometry cleanup during lookdev
Download
HDA available on my Gdrive or Rabitshare
Rabitshare https://emilsvfx.rabbitsphere.com/store/houdini-blast-by-attribute/
Gdrive https://drive.google.com/file/d/1Vav7WciQYFvWXKtwR03qi7ivN3W1R-uj/view?usp=sharing