Houdini Rope Snippet
Want to share a small VEX code snippet for the hanging wires effect. Maybe it will help in your adventure.
// Catenary curve with gravity control
vector A = point(0, "P", 0);
vector B = point(0, "P", @numpt-1);
float L = 12.8;
float gravity = chf("gravity", 0.5); // Added gravity control, default 0.5
// Quick validation
float d = distance(A, B);
if (L < d) {
warning("Rope too short!");
return;
}
int pt = @ptnum;
if (pt == 0)
@P = A;
else if (pt == @numpt-1)
@P = B;
else {
float t = float(pt) / float(@numpt-1);
vector pos = lerp(A, B, t);
// Apply sag with gravity control
float sag = sin(t * PI) * (L - d) * gravity;
pos.y -= sag;
@P = pos;
}