Quick USD Tip for Houdini → Blender Pipelines
One of the most common pain points when using USD as a bridge between Houdini and Blender: non-constant point count geometry.
This shows up whenever you export RBD simulations, growing geometry, particles, or anything where the number of points changes per frame. USD’s default mode expects consistent topology — and will either error or produce garbage data on the Blender side.
https://www.youtube.com/watch?v=CLC_YubWJk4
Drop a comment if you’ve found other gotchas in this pipeline 👇